LIGHT
6Lightpulsar Dragon
ATK:
2500
DEF:
1500
View:
3771
You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target.
Lightpulsar Dragon — Power Evaluation
Final Score: 61 ± 5 · Confidence: Medium
- Intrinsic: 60 · Deck: 64 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Material body
Why it scores here
Lightpulsar Dragon is a recovery engine that enables cyclic plays in LIGHT/DARK and graveyard-heavy archetypes like Lightsworn, Bystial, and Red-Eyes. Its dual summon conditions (banish LIGHT+DARK from GY or send them from hand to GY) and Level 5+ DARK Dragon resurrection provide flexible resource management rather than explosive combo extension. The 2500 ATK body and generic Dragon typing add material value, but the card offers no disruption and requires prior setup to maximize efficiency.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Runs in 116 decks across 45 distinct archetypes at 1.51 copies average, but requires paired LIGHT and DARK resources for both summon conditions, limiting early-game access without setup (observed). |
| Combo & Conversion | 55 | The recursion effect triggers only when sent to GY and requires a Level 5+ DARK Dragon already in the graveyard, making it a continuation tool rather than an independent combo starter (inferred). |
| Resource Economy | 58 | The second summon condition mills 2 cards to the GY as a cost, and the recursion summons a dragon for free if available; this is roughly neutral with upside in GY-heavy decks where milling fuels future plays (inferred). |
| Effect & Interaction | 5 | The card text contains no negations, removals, or opponent disruption; all three effects are self-beneficial resource management (verified). |
| Material Utility | 62 | A Level 6 LIGHT Dragon with 2500 ATK provides decent generic Xyz and Synchro material, particularly for Rank 6 Xyz lines, though it is not specifically sought as material in the sampled decks (inferred). |
| Resilience & Flexibility | 62 | Can be summoned from hand or GY via different resource conditions, and its recursion effect is not interrupt-able during the summon; however, once on field it lacks inherent protection and can be banished instead of sent to GY (inferred). |
| Deck-Building Efficiency | 68 | Runs at 1.51 copies average with 20% of decks using 3 copies, suggesting it is not prohibitively restrictive; mild brick risk in opening hand as a Level 6, but archetype support (Bystials, Lightsworn) mitigates this (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 60, Deck ≈ 64, Meta = provisional. Modifiers: Mild garnet risk (-2); High splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flexible dual-mode summoning (from hand or GY) enables recovery across multiple turns
- Strong partner synergy with Bystial cards (55% co-occurrence) and Red-Eyes Darkness Metal Dragon (50%)
- Recursion mechanic does not consume a card per turn, providing sustained resource generation in GY-heavy decks
- Generic Level 6 LIGHT Dragon body useful for Xyz/Synchro material
Weaknesses
- No opponent interaction; purely self-focused engine piece with no negation, removal, or disruption
- Recursion requires Level 5+ DARK Dragon already in GY, necessitating prior setup
- Paired LIGHT/DARK resource requirement constrains accessibility in opening hand
- Lacks inherent protection once on field; vulnerable to banishment instead of GY-send
- Level 6 body is a dead draw in archetypes lacking LIGHT/DARK support or GY generation
Counters / choke points
- Ash Blossom & Joyous Spring (negates special summons)
- Nibirual (negates summons)
- Banishment effects that prevent GY access
- Decks without GY setup cannot fully utilize both summon conditions
Best use
Recovery engine and graveyard cyclicity enabler. Decks: Red-Eyes (loops REDMD recovery), Bystial (leverages LIGHT/DARK synergy), Lightsworn (pairs with natural milling).
Evidence & gaps
- Verified: Card text is complete: two summon conditions and Level 5+ DARK Dragon recursion effect; 116 decks run this card at 1.51 copies average; Level 6 LIGHT Dragon, 2500 ATK/1500 DEF, unlimited copies
- Observed: Appears in 45 distinct archetypes, most notably Red-Eyes (16.4%), Bystial (5.2%), Lightsworn (9.5%); Top partners are Bystial cards (55% co-occurrence) and REDMD (50%); Copy distribution: 69% run 1 copy, 20% run 3 copies; Primary gameplay types: control (53.4%) and midrange (33.6%)
- Inferred: Recursion effect is valued for graveyard cyclicity in Red-Eyes and Lightsworn decks; Paired resource requirement is mitigated by Bystials naturally generating both LIGHT/DARK colors; Combo conversion is continuation-focused, not independent combo generation; Generic utility is effective primarily in LIGHT/DARK and GY-heavy archetypes
- Data gaps: No combos supplied — combo conversion and board extension are text-only inference No guides supplied — expert commentary unavailable No usage statistics (StatisticsCard) — percentages from 116-deck sample only No banlist data — assumed unlimited (3 per deck) No combo examples showing this card's role (starter, material, payoff)






